Thoughts on Chapter 1
- [ ] Top Tips
- [x] Run a solid session zero to scope the adventure and the characters motivation in the carnival and in the rest of Prismeer.
- [x] Keep a hand on pacing. Let them enjoy the rides but also drop in the events and clues leading to Prismeer and the story of the campaign.
- [x] Extract the clues of the chapter from the location of their discovery. Let them learn the valuable things wherever they happen to be.
- [x] Traveling to Prismeer through the mirror in the Hall of Illusions.
- [x] The Hourglass Coven, their thieves, and the missing items.
- [x] The truth about the Witchlight Carnival and the deals with Mr Witch and Mr Light.
- [x] The disappearance of Zybilna and the fracturing of Prismeer.
- [ ] Other tips
- [x] Give out and keep track of the trinkets. They’re important in Prismeer. Stress their importance.
- [x] Stay flexible with Mr Witch and Mr Light. Maybe when confronted they just break down.
- [x] Put various contests and events in between journeys from one location to another.
- [x] What did we do?
- [x] Ticket booth
- [x] Lost and Found
- [x] Dragonfly rides
- [x] Custard eating contest
- [x] Carousel
- [x] Seeing the Hourglass thief
- [x] First Dreadful Incursion
- [x] Mystery mine
- [x] Visit Witch and Light
- [x] Meet Elliwick and learn about the incursions
- [x] Snail racing
- [x] Silver song lake disruption
- [x] Crowning of the WItchlight Matriarch (some random person)
- [x] Hall of illusions
- [x] Let’s talk about dreadful incursions
Prep for Chapter 2
- [x] A short chapter (maybe a short adventure!)
- [ ] The Big Beats
- [ ] The Slanty Tower
- [ ] Telemy Hill
- [ ] The Dreadful Incursion
- [ ] Brigand’s Tollway
- [ ] Downfall
- [ ] Interweaving random encounters
- [ ] Escalating Dreadful Incursions
- [ ] Nicknames for the Hourglass Coven