Background
Ancient temple to Shune the Vile.
Locations
Starting at 1 oclock and going counterclockwise.
- Ruined pillars.
- Sealed tomb – 1d4 + 1 skeletons clawing at the inside of the door. “Don’t dead! Open inside!”
- Rickty walkway and overhangs – 2d6 beastmen pummeling a giant centipede.
- Temple doors – Two hands on hourglasses.
- Trapped hallway of Kytheros
- Clockwork guardians
- Altar of Kytheros – And a suit of gold and silver +1 plate mail with clockwork gears and black flames. Forged by Shune for Kytheros.
- Crypts of the Old Ones – Specters of the priests and priestesses of Kytheros.
- Explorer’s Nook. Goblin killed by their own trap. Two healing potions and 4-6 treasure.
Lost Temple of Shune the Vile
- The Fire-trapped door of Shune the Vile (DC 18) Barbed net does 1d10 slashing and knocks unconscious and then 2d10 fire damage each round. Find a burned troll hand severed in many places. The door shows Shune the Vile holding a big spider and a candle in her hands. The spider’s eyes move when you’re looking at them. And the fire of the candle is burning.
- Shattered doorway with a statue of Shune the Vile holding a dagger dripping with troll blood. Barborog fell unconscious here but then came back and continued to head north west.
- Fetid caves – old cut done with Moragin’s dagger and some oozes.
- Altar of Shune and Kytheros
- Treasury of the Temple of Shune the Vile protected with another trapped door. Light beam causes a pit trap to open into an acid pit that inflicts 1d6 acid damage per round and paralyzes those falling inside, DC 12 Con.