Notes for a Hex Crawl
- Hexes are 6 miles across.
- Walking speed on normal terrain covers 2 hexes in a day. The characters can cover 2 hexes in a day.
- The Gloaming woods are considered “unsafe”. Check for encounters every other hex. 1:6.
Steps
- Per Journey
- Determine the destination, direction, distance, speed, and terrain.
- Have players select tasks.
- Determine the danger level and terrain difficulty.
- Per day
- Determine weather.
- Expend resources.
- Per hex
- Determine the risk of getting lost.
- Choose or roll for a monument if desired.
- If its time for a random encounter, roll for or select a random encounter, signs of previous activity, or signs of one yet to come.
Weather
- Roll 2d6
- Heavy storm with thunder
- Fog with unsettling sounds
- Overcast with cold breezes
- Misty morning
- Cloudy, chance of rain
- Partly cloudy
- Clear sky with mild wind
- Full moon with clear sky
- Chill with frost in the morning
- Unnaturally still and silent