Campaign Pitch
Sixteen years after your first visit, you and your companions return to the wonderous Witchlight Carnival to recover what went lost and perhaps save the Feywild from a looming darkness.
Truths of the Witchlight
- The Witchlight Carnival comes to your land only once every sixteen years. A few days later, it disappears.
- The Carnival is said to visit many worlds and rides the edge of the border between the world and the realm of the fey – the Feywild.
- A strange corruption is said to have set into the Fey and the borderlands between the realm of the Fey and our world. Some believe it is a collision between these worlds and another.
- In the land of the fey, the archfey Zyblina has gone quiet. Those attuned to this patron have not heard from her in more than a year.
- Beings from the fey know that within the Feywild, visitors and natives alike best follow the Rule of Reciprocity; the Rule of Hospitality; and the Rule of Ownership.
- For unknown reasons, the numbers eight and three have power in the realm of the fey.
Your Lost Item
Sixteen years ago you came to the Witchlight Carnival, however without the funds to enter. Sneaking in, you enjoyed a day of fantasy and revelry whose joy you have never forgotten even if the details are now fuzzy. One thing remains clear, however. On this fateful day you lost something. Something you have missed every day since. Throughout your travels you’ve met others who, like you, lost something at the carnival and seek its return. Now sixteen years later you and your companions return to the Witchlight Carnvival to recover what was lost and you just might save the Feywild in the process.
Character Options and House Rules
- Characters begin at 1st level. We’ll be using Milestone leveling for the campaign.
- Use either point-buy or standard arrays for ability scores. You can use the “Customizing Your Origin” feature from Tasha’s Cauldron of Everything to redistribute ability bonuses.
- You can choose options from the Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything. The Peace and Twilight cleric subclasses are not allowed. Please check your sources in D&D Beyond for spells and abilities to ensure they come from these books.
- In addition to races from the Player’s Handbook you can choose the Harengon, Fairy, Owlin, or Satyr races.
- In addition to backgrounds from the sources above you may choose the Feylost or Witchlight Hand backgrounds from The Wild Beyond the Witchlight.
- Your character begins with the following motivation: You travel with your companions to seek what you have lost so many years ago in the Witchlight carnival and restore joy and wonder to the Feywild.
Potentially Disturbing Themes
Here’s a list of potentially disturbing themes in this campaign.