Campaign Pitch

Sixteen years after your first visit, you and your companions return to the wonderous Witchlight Carnival to recover what went lost and perhaps save the Feywild from a looming darkness.

Truths of the Witchlight

Your Lost Item

Sixteen years ago you came to the Witchlight Carnival, however without the funds to enter. Sneaking in, you enjoyed a day of fantasy and revelry whose joy you have never forgotten even if the details are now fuzzy. One thing remains clear, however. On this fateful day you lost something. Something you have missed every day since. Throughout your travels you’ve met others who, like you, lost something at the carnival and seek its return. Now sixteen years later you and your companions return to the Witchlight Carnvival to recover what was lost and you just might save the Feywild in the process.

Character Options and House Rules

Potentially Disturbing Themes

Here’s a list of potentially disturbing themes in this campaign.