Characters
Strong Start
The Idol of Unduluk. Spined wolf-headed scaled horror. Trapped pedestal – a switch under the idol releases poison gas that causes 1d6 and blinds for 1d4 rounds. DC 12 Con check to avoid the gas. Casting a spell causes a hail of needles to fill the chamber DC 12 dexterity or take 1d6 damage and fall asleep for 1d4 rounds.
Scenes
- Recovering the Idol of Unduluk.
- Continue exploring? (probably not)
- Return to town (probably). Double-moving back through the dungeon as a group. Do they get jumped by something on the way?
- Hexploration on their way back to Wardenwood
- Downtime in Wardenwood
- What to do with the idol? Hang onto it? Sell it? Give it to somebody else?
- Options for the next adventures
- Investigate the Red Thorn Outlaw Camp (why do they want the idol??)
- Visit Drusilla’s Hut to learn more about the idol.
- Visit the stone circle (807) to commune with the gods (new quest).
- Denel Corent – Lovestruck Dwarf knows of even greater treasure in Bittermold Keep.
Secret and Clues
- [x] The world of the Marrow is bleeding into this world. You can smell in the air and feel it in the deep roots of the marrow trees.
- [x] More than one unholy influence curses the Gloaming. It is a land cursed by four foul gods - Unduluk the Marrow Fiend, the primordial ooze Mugdulblub, the Willowman – the murderous guardian fey , St. Ydris the Cursed Saint.
- [ ] Three gates exist. One in the Ruins of Marrow, one in Grandfather Tree in the bandit camp, and one in the Gate of Almazzat in the wolf caves (1409) near the Corrupted Henge (1510).
- [x] The World of Marrow is the home of Almazzat, the wolf-headed arch-demon with six eyes and six horns. Almazzat seeks to wrest the Sands of the Ages from his father, Kytheros.
- [ ] The people of Wardenwood are sick. They depend on the herbalist Drusilla for poultices and essential oils to keep the sickness at bay.
- [ ] The people of Wardenwood are turning into ooze people. Their skin becoming transparent and oily.
- [ ] Drusilla seeks to commune with nature out on her own. She doesn’t like living near folk.
- [ ] Drusilla is the very one poisoning Wardenwood through a corruption of their well.