Characters
Strong Start
Giant wasps!! A new character joins the group! Where to next??
Scenes
- The continued exploration of the Ruins of Marrow
- Recovery of the Idol of the Marrow Fiend.
- Return to Wardenwood
- Downtime!! Spend that gold!
- Options for the next adventures
- Investigate the Red Thorn Outlaw Camp (why do they want the idol??)
- Visit Drusilla’s Hut to learn more about the idol.
- Visit the stone circle (807) to commune with the gods (new quest).
- Denel Corent – Lovestruck Dwarf knows of even greater treasure in Bittermold Keep.
Secret and Clues
- [x] Long ago, the Cult of Black Marrow worshipped a powerful creature called Unduluk beneath this tower.
- [x] The Green Knights, the predecessors of the Knights of St. Ydris sacked the tower and put the marrow cult to the sword and torch.
- [x] The Marrow Cultists were shapeshifters (like in the Thing).
- [x] Unduluk is a powerful creature drawn from an unholy realm called the Marrow.
- [ ] The world of the Marrow is bleeding into this world. You can smell in the air and feel it in the deep roots of the marrow trees.
- [ ] More than one unholy influence curses the Gloaming. It is a land cursed by four foul gods - Unduluk the Marrow Fiend, the primordial ooze Mugdulblub, the Willowman – the murderous guardian fey , St. Ydris the Cursed Saint.
- [ ] Three gates exist. One in the Ruins of Marrow, one in Grandfather Tree in the bandit camp, and one in the Gate of Almazzat in the wolf caves (1409) near the Corrupted Henge (1510).
- [ ] The World of Marrow is the home of Almazzat, the wolf-headed arch-demon with six eyes and six horns. Almazzat seeks to wrest the Sands of the Ages from his father, Kytheros.
- [x] The Marrow Cult didn’t just burn, they melted. Their bodies are different than typical mortals.